The Ansilvund key unlocks the first master-locked gate to the right. In the next room, an unlocked chest is in a darkened alcove to the right, and the doors straight ahead lead to Ansilvund Burial Chambers. Now head to the nearby lever and pull it. The path onward is around the corner, on the other side of the pressure plate. As you pass under a wooden slated section you can peer through and see a leveled necromancer sitting watching two draugr mining the back wall. Around the corner you will find another Draugrmining under supervision. As you pass the mace the ground will shake and you will hear; I am Lu'ah Al-Skaven. At least one of these draugr is leveled. The first area of Ansilvund is an excavation site, complete with mining equipment, wooden structures, and narrow tunnels. What is the code to get the door at the end of Ansilvund Excavation? Take them on. Straight ahead is an open area with two thrones. Once inside the excavation, you can find a table at the bottom of the first slope. Workers in excavations can be exposed to cave-ins, engulfment, hazardous atmospheres, and falls. Excavation layout plan with necessary sectional detail like foundation, footing etc. Look for a small ramp on the left-hand side. You can use the Ansilvund Key to open it and get at the unlocked chest inside. These not only damage you but will throw you off the high walkway you need to be on to progress forward. Rise! Who are you to disrupt my work? To reach it, stand on the small rocky outcropping almost directly above the excavation entrance and face west toward the lowest part of the tower. Excavation is the most precarious form of construction and building work. Excavated material shall be stacked and removed from the working area in proper manner & to be hauled away to designated to the approved designated disposal area. Descending deeper underground, continue along, until you reach a turn to the left by some wooden planking, here you need to take care, as there is a tripwire which triggers some rocks to fall from the right. Continue across to the balcony to the north where you find three large urns and further along the wall a set of shelves holding two bottles of alto wine, a woodcutter's axe and a pair of iron boots. Expect at least a Necromancer and a Storm Mages. *Understanding the risks associated with trenching and excavating can help you prevent … Look on the nearby table to find an empty Soul Gem. Next, when standing at the altar, facing back towards the entrance, notice two sets of stairs. After that, head over to the West. Be sure to have something that helps you resist Frost Damage active while you are fighting her to reduce the incoming damage. There are three skeletons lying on the ground, any of which she may raise to aid her and in front of her an altar with a dead draugr and two random potions of magicka on top. There is a table with two mummified draugr and a random potion on top. Head up to the stone pillars. Inside the tower is an apprentice-locked chest, several food sacks and a barrel containing ingredients with a small coin purse on it. Head back up the ramp and go to the right. Around the fire on the ground are many bottles of wine and against the opposite wall is an arcane enchanter with a salt pile on top. Behind the door is an alcove containing a few human bones, but nothing of interest. An unlocked chest is in this caged section of the bridge works. There are three flame spout traps in a row between the two pillars in the center of the room, one of which may have one or more of the draugr lying on it dead. Take out the 4 Draugr that are coming after you. Follow this bridge to the South. There is a leveled draugr patrolling the wooden walkway.