By 2161, it was a small but thriving settlement, completely self-sufficient, as they managed to irrigate the wasteland soil to support crops (primarily maize and cabbage), drill a well to provide them with water, and even establish brahmin herds. Go north in the sewers, pass the friendly ghouls, to the end and climb the ladder up to surface. [11][12][13][14][15][16][17] The town has transformed from a small farming settlement into the largest civilized population center in New California, with over 3000 inhabitants by 2241. The city is known to have over 3000 inhabitants in the original Fallout game, and this population can be compared to FOnline's one: Thanks to various features, NCR is one of the most crowded meeting places in The World . Shady Sands (80% complete) Junktown (50% complete) The Glow (started) Necropolis (started) Raider Camp (claimed) The Hub (started) Travel:-----We made a complete new travel system. If the rat cave was a tutorial on combat, then Shady Sands is a tutorial on social mechanics. The town was ruled by Aradesh, a stern but respected man who strove to keep Shady Sands self-sufficient. various citizens, peasants and children wander around the town. 1 Quick walkthrough 1.1 Vault 15 1.2 The Hub 1.3 Necropolis 2 Detailed walkthrough 2.1 Shady Sands 2.2 Vault 15 2.3 The Hub 2.4 Necropolis 3 Rewards 4 Related quests 5 Notes 6 Bugs Exit the Vault 13 cave entrance. TABLE OF CONTENTS ----- A. Two Shady Sands peasants appear in the Hub, placed there by accident. By 2241, Shady Sands is often referred to simply as New California Republic, even if the name never officially changed. They used a G.E.C.K. 4. Widely regarded as one of the best role playing games available, this first episode sets the scene for the entire Fallout franchise. Discussion in 'General Gaming' started by cutterjohn, Mar 28, ... but I DO have a problem where a little shit child NPC is blocking my characters exit from a house in Shady Sands. ----- Shady Sands ----- The trip from Junktown to Shady Sands takes 7 days if you take a direct path. Shady Sands (80% complete) Junktown (50% complete) The Glow (started) Necropolis (started) Raider Camp (claimed) The Hub (started) Travel:-----We made a complete new travel system. Vault-13. ----- Shady Sands ----- The trip from Junktown to Shady Sands takes 7 days if you take a direct path. Life as people knew it the day before was altered forever. The reality falls somewhat short of that goal. The state of Shady also borders the state of Maxson and the state of Hub, both of which are to the south, making Shady the north most state in the New California Republic. Tandi, the daughter of Aradesh, eventually rose to the title of president of the sprawling New California Republic. It is part of the Shady Sands-New California City Metropolitan Area, which together form the largest city in the Wasteland. Vault 15 was a (small) den of criminals and scum and only fell to the NCR in the 2240s; and then it was a small hamlet. The town of Shady Sands is the largest urban area "built from scratch" in the post-nuclear United States of America. Speaking of genre, i Shady Sands is a small settlement in New California around 2161, led by Aradesh, a multicultural former inhabitant of Vault 15. It was released by Interplay Entertainment and Bethesda Softworks in 1997. Both of these threats slowly escalated, as radscorpions became more numerous and aggressive, while the raiders constantly focused their strength and numbers on the fledgling township. He offers rudimentary interaction. The NCR first appears in Fallout 2 as an advanced Shady Sands. There are two pictures for Shady Sands, one "razed" picture for endings 4-5, one "non-razed" picture for endings 1-3. Anyway, I am having a little problem with the way Fallout 1 seems to handle stealing, or rather the lack thereof. 1) Town Gate 2) Katrina - Follow all conversion options for 250 exp. In the period between 2161 and 2241, the small settlement grew and expanded, forming one of the most influential political factions to emerge in the post-war United States, the New California Republic (NCR). Vault 13 / Shady Sands C. Vault 15 D. Junktown E. The Hub F. Necropolis G. Vault 13 H. Shady Sands / The Khans I. By skipping Shady Sands you can save quite a few days on the run. Tandi, his daughter, roams around the building, while the Cook is busy with her culinary pursuits. [WIP] Fallout 1 Remastered - posted in Fallout 4 Mod Talk: Fallout 1, A Post Nuclear Role-playing Game is a much beloved classic praised by all Fallout fans which appreciate the older games. Find Curtis in the eastern part of Shady Sands and talk to him. Shady Sands can be found five squares east of Vault 13. 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